Thread: L.A. Noire
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Old 05-24-2011, 04:39 PM   #140
DAMN iNATOR
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Quote:
Originally Posted by voncouch View Post
I loved this game when I was first playing it, but lately it's almost daring me to like it. The biggest, most glaring flaw in this game comes with the interrogations. The logic used is so convoluted, it's more wondering how the game is going to connect the dots rather than reading a lie.

In one question, I asked a guy if anyone had any reason to kill his wife. He said no. Seemed pretty straight, so I chose Truth. I was wrong. Okay, I didn't read him right. So I try it again and go with Doubt, since I have no proof that his wife wasn't cool. And again I'm wrong. So finally I pick lie, and in my accusation I bring up how she was strangled with rope I had found in his house. How could I guess the questioning would go from whether or not she was a cool chick to "I found rope"? This is just one example; this kind of thing happens alot.

I still play it, though. I'm trying really hard to like it, despite the glaring flaws.
If you haven't yet, you should always start each case at the scene finding every scrap of evidence you can. If you accuse someone of lying and don't have the right evidence to back it up that will end your interrogation of them short, making it more difficult to crack the case.

Also, on an ep. of AOTS last week they had a game break segment with Adam Sessler from X-Play...one thing he suggested was to always go back and replay each case. If you did well the first time, and got let's say, 4 or 5 stars, see what happens when you choose the wrong option or miss a key piece of evidence or cause massive amounts of damage to the city (which affects your duty fitness rating at the end of each case). Those are the kind of things where you'll have to look if you want replay value.
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