Thread: WWE 12
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Old 05-31-2011, 06:20 PM   #125
#BROKEN Hasney
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Quote:
Originally Posted by PorkSoda View Post
WWE 12? Ummm....okay? Does this mean that this game is designed for 12 year olds considering the PG era? GOD IHOP ENOT!

See what I did there? I put IHOP in that sentence. Clever, huh?

Hopefully they got a brand new engine for this game. WWE 12 (huh?) should be different than the Smackdown series.
It clearly isn't a new engine based on the shots up there.

Quote:
Originally Posted by What Would Kevin Do? View Post
I'm thrilled that they stole the wake up taunt from the Wrestle Kingdom games. If it's what I'm thinking, it's not a specific animation, ie, it's not a ground grapple taunt that results in them getting up like the old games. Instead, it's a normal taunt that forces people to stagger to their feet in a dazed state. Could be awesome.

Also, yay for stored finishers.

I am curious to see how the grappling works. They say it depends on how much damage the guy has sustained. Since it's mapped to face buttons, I'm guessing it's five grapples a damage state ( the button, and then the button along with each of the four directions.) I'm guessing there's unphased, tired, and dizzy. That would be 15 front grapples total, plus 2 sigs and two finishers. Then add in back grapples, etc, I'd be okay with that.

If it ends up being like 8 grapples total, I'll be pissed though.
Yeah, the wake up thing after a taunt is awesome. Loved doing that to hit an EX Finisher in VPW2.

Speaking of VPW and grapple moves though, I really miss just holding the button longer for stronger grapples. If you get the system right, you just make it so they're ridiculously easy to reverse early on.
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