Thread: Far Cry 3
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Old 07-15-2011, 06:46 PM   #3
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Some new details with most being fixes from Far Cry 2 such as the reappearing guards at checkpoints.

Quote:
"The checkpoints, I think we're trying to fix something there," lead designer Keen told VideoGamer.com at Ubisoft's summer showcase this week. "I think they're trying to give you something to do as you're moving around in the world, and that's certainly something we're trying to do as well. I think they were trying to do something that perhaps they didn't have enough time to implement in the way they would have liked to have done, fully. We're trying to fix it. We're not trying to get rid of elements of the gameplay per se. Some things will go, some things will stay."

Part of the problem is that Far Cry 2's checkpoints didn't really mesh with the rest of the world, said Keen.

"It's really really important that you feel engaged as you are moving around and that you feel there's a diversity there in the world - that it's a living world. I think that was one of the bits with the checkpoints that slightly fell over - it was too much of a look behind the curtain. You move away, and then you come back and the massive, involved firefight you've just had is completely forgotten. They served their purpose, but again, we want to give more of a feeling of a natural world that's going on around you, one that's progressing with or without you around.
Even though the demo didn't show guns jamming up like in Far Cry 2, the studio has said that feature hasn't been ruled out for Far Cry 3 but at the same time they are still deciding if the feature will mesh well with the new changes for the game. They also admitted that the community was torn between hating the guns being able to jam and those that liked it.

http://www.videogamer.com/pc/far_cry...eckpoints.html
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