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Old 12-20-2011, 04:50 PM   #20
Kane Knight
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Quote:
Originally Posted by Boomer View Post
DoD is a Rogue-like; it's a dungeon-crawl where (by default) death is permanent. The farther down you get in the dungeon, the more ridiculous things get, and the game basically leaves it up to you to figure out how to play the game effectively. Tons of items don't have descriptors on them, so you have to figure out what they do by trial-and-error.

I only got to the sixth floor on any of my characters, but it was always a blast to try new abilities out each time. I definitely got sad losing some of my characters, but it was more fun for me knowing that death could be behind any door.

Probably going to start playing it again, now that I need something over the holidays to play while I'm away from home.
Meh. Pass.
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