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Old 02-05-2012, 12:11 PM   #4523
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Quote:
Originally Posted by Funky Fly View Post
Are you, stupid? Puts no demand on anybody? How about it puts a lot of demand on the console to be able to pump out graphics in HD? There's a reason the PS3 and the 360 are system spec juggernauts compared to the Wii: it's not in HD, so it doesn't need that kind of power to support shovelware graphics. And now that fine detail is considerably easier to see in HD, the guys handling the graphical side of the games have to put a lot more of that fine detail into crafting the models so they don't look like shit on a 50 inch flat panel screen pumping out visuals in 1080p. That is both time consuming and expensive. Do you think a world as expansive and graphically detailed as Red Dead Redemption took the same amount of effort, time and money to make as pretty much anything on the Wii? If you have a Wii, go grab a component cable for it, plug it into a 46"1080p LCD tv and see how "amazing" it looks. It looks a little shit. There's only so much a component cable can do to smooth out the jaggies and textures; Wii games just look bad on HD tvs.
If they look like shit at 720p, they'll look like shit at 480p, except they'll look even shitter because they'll have extra TV scaling involved.

The difference in processing power between a Wii and a PS3/360 is a different thing. Also, the thing about the way MS forces 720p to increase available power isn't true. Halo 3, for example, renders at 640p and that image is simply upscaled and output at 720p - that process of upscaling is not demanding. That's the point I was trying to make - outputing at 720p doesn't put pressure on anyone because the hardware was built to output at it.

What resolution will the WiiU screen be?
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