things that Ive REALLY liked so far:
- Being in able to equip staight from chest/fallen enemies/etc. not the first game to do this but it is ALWAYS welcome.
- the art design. really digging this. winter court was kinda purdy.
- level design. im playing a pure rouge, and focusing on stealth. i like how many rooms cant be spammed stealthed, a lot of enemies will just pour into the room or teleport. keeps you on your toes.
- crafting systems. this is how you make money if no one has noticed. i really liked how they lock you out of the higher tier sagecrafting, letting you make them (and sell them) but not equip them. the crafting has an insane ammount of depth and structure. very welcomed.
- combat is great. everytime you level you add a layer of depth and strategy to your PC. slowly crafting how the game controls by leveling. pretty brilliant approach.
- some of the quirky things you run into. example: the wolf who just hates pants...
- that ability to know exactly which dialogue pushes forward the story. on first playthrough this doesnt matter for me but on second playthroughs this will be awesome.
- money is a bitch. (early game of course.)
there's prolly more.
things that should be mentioned:
- lip sync is very awful (not that it affects me.)
- wish hard was just a little harder.
- something feels...off. about the camera. it functions great but something feels...tighter? i dunno how to explain it. somethign about it makes me wanna find a way to change it...but to what i dunno.
- It would seem as if there will be roughly 11 dif armour designs per class. so we get a lot of drops with dif stats but look the same.
there is prolly more