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Kills don't win domination, but how does letting your teammate die and have to go through a respawn timer and likely run across the map, help your team at all?
That's retarded logic. Oh hey, my teammate is downed and we're trying to get to the objective.. so I'm just gonna let him die so he has to run all the way back here and take more time getting to the objective; not to mention, I'll run into battle with one less person there to help.
Edit: Actually, kills -do- win domination. Assuming your team is pushing toward an objective and not just -completely- retarded, the team that can outkill the other typically wins. Allowing your teammates to die because you're selfish and don't want to take the time to revive them, is stupid and makes no sense.
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