Quote:
Originally Posted by Hasney
Outside of 3 Nintendo franchises, I don't think the NES holds up at all these days. Probably how we'll look back at the Wii.
A lot of SNES/MD games are still awesome today.
Still will never understand the PS1 love. Had a couple of good games, but it was mostly crap load times with big blocks of GFX. The N64 wasn't much better mind you, again outside a couple of Nintendo franchises. I thought it was the worst generation and took the Dreamcast and the rest of the consoles that followed that generation to pick it back up.
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Gotta disagree about the N64 games. PS1 had over a thousand, and barely any worth mentioning. Out of a total of 387 N64 games, there were SO many worth mentioning. I still play many of them to this day. I don't think there is a single system that can claim as many memorable games as the N64. Not saying other game systems didn't have memorable games. But the sheer amount of quality games that came from N64, and how (most) people speak so fondly of them today, just says a lot to me. The N64 had 'character'. Was all about the fun. As the first to pull off 4-person multiplayer without the need to purchase extra accessories just to be able to do it, like multi-taps, I'd say it was a pioneer for what we came to see in multiplayer gaming on consoles today.
Even though PS1 COULD do multiplayer like that, barely any games were worth it. I still remember some games you had to system link 2 systems together just to play multiplayer. It was a hassle, and most of the multiplayer games just weren't worth it. Then N64 comes along, has 4 player right out of the box, and a huge library of games that took advantage of it right away and were actually MADE for it instead of just tacked on.
Was definitely one of the worst overall generations, due to the large amount of crap consoles that came other than the few 'top ones'. But it was also the most 'important' generations of consoles, and although PS1 ran away from the competition with over 100million units sold, the N64 set the gold standard for multiplayer gaming. It was important because it definitely seems to be a transitional generation of systems. They were just beginning to experiment with 3D, and the systems there really set the stage for what we could expect next gen. Nobody had any preconceived ideas of what a game could be. It was new tech, and the possibilities were endless. There was a lot of creativity from this generation.