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Old 06-05-2004, 07:15 PM   #73
The Snake
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I thought for the most part that Halo's controls and aiming system were what made the game money for multiplayer. Those things are based on personal preference though so I can see how some people wouldn't like the game as much, especially people who went from Goldeneye to TimeSplitters 2 instead of trying out Halo in between.

That's the main thing to me that puts Halo in front of all the other FPS. I can dominate the game because my gun aims where i need it to and I can face the direction I want to face. Alot of other first person shooters I've played just make it too difficult for me to get a shot off in the middle of a good battle.

The other big factor in Halo, and I've argued this before, is who you play with. If you play with people that are way better than you are, there is no way you'll like the game. My friends and I play alot of people on Gamespy, and 70-80% of winning is positioning. Controlling the Rocket Launcher and Overshied are crucial. People who don't know the Maps, where you can be seen and where you're really hidden are just easy pickings. They get all pisssed off and cry about how stupid the game is compared to something else they've played.

I can see their point. If I tried to take you guys on in RF or unreal i'd get destroyed and probably wouldn't be too big a fan of either of those games. Its all preference.
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