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Old 11-19-2012, 03:40 AM   #5
Tom Guycott
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Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)
Loved the whole "retro future 50's/vaccum tube powered items" thing all of the Fallouts go for. The only "complaint" I have about Bethesdas forrays into that world is that they should have saved some of the callbacks to 1+2 for New Vegas (like Harold and Dogmeat). Would have made more sense geographically. In the original two, the far bottom of the complete world map of two slightly overlapped the extreme top portion of the top of the first game. All wonderfully done, though.

With other games I'd love to mention, but don't want to 'wall o text", I would like to say Maniac Mansion was awesome. The "world" wasn't vast- hell, it was one house- but it felt gigantic to do some breaking & entering on a girlfriend rescue mission in an OCCUPIED HOUSE which had many points of interactivity. I had the "microwaveable hamster" NES version, and I think after I learned about the consequences of that, I have died every possible way at least once in that game. There was so much to do, and what you could do with those options stemmed from which companions you took with you to start.
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