I played a lot of arcade games, and I always loved it when some of them were ported to home consoles. Sure, I enjoyed Street Fighter: The Movie (probably the only one who did), X-Men (vs. and beat-'em-up), The Simpsons, Smash TV and Tekken, to name a few. However, if I had to narrow it down to 5, they'd be...
05. Killer Instinct - This series is now forgotten to most gamers today, but it's original introduction was a big one. This is the game that planted the seed in my brain to one day desire to pursue a game design career (Wow, I just remembered that). The graphics were drop-dead gorgeous, a big sign of things to come from RARE. The gameplay was addictive, and its home version, while technically inferior, offered the key elements that made the fighting game fun in the first place. A classic, in my book.
04. WWF Wrestlemania: The Arcade Game - I don't know if this is the "WWF WrestleFest/Superstars" that you're mentioning, but I know it by the previous name. You selected from several superstars, such as Shawn Michaels, Bret Hart, The Undertaker, Razor Ramon, Bam Bam Bigelow, Yokozuna, Lex Luger and Doink (I think that's all of them). It was over-the-top, crazy, heavy arcade-style wrestling that somehow managed to be extremely fun. I was so glad I had gotten my PS near launch just so I could play the nearly identical home version. It's pretty much my favorite wrestling game ever, bar none.
03. Teenage Mutant Ninja Turtles IV: Turtles in Time - You have to admit, those of us who grew up with the Turtles were truly spoiled unlike any other generation. Infinite amount of toys, "weapons," action figures and video games were at our disposal, and unlike most licensed games, TMNT titles ruled. They consistently provided fans of the show, or anyone else, with the best the now-ignored beat-em-up genre had to offer. TMNT IV was the culmination of the ideal: a game that could truly mimic the look and movements of the characters, whether from the comic book or cartoon, and implement them into a excessively fun action game. Kudos to KONAMI.
02. Mortal Kombat II - The pinnacle of the series. MK3 was nice, but it wasn't as big an upgrade as MKII, even with the combo system. MKII introduced fatalities, animalities, Baraka, Shao Kahn and numerous new stage fatalities. It improved on the gameplay set from the previous title, and creatively expanded on the gory aspect that made the series popular in the first place. Sometimes I have a hard time choosing between MKII and the game that shares my #1 spot, and that's saying a lot.
01. Street Fighter II: Turbo - Street Fighter II was already awesome, but not being able to stab an opponent with Vega, knock 'em out with Balrog, kick them to oblivion with Sagat, or Psycho-crush them with Bison was a big letdown... until Turbo came out. The amount of time I spent playing this game in the arcade and SNES is considered by many as unhealthy and life-threatening. This is the series that no only introduced me to fighters, but made me a loyal follower of the genre. MKII almost shares the top spot with SFII, but the latter's gameplay is simply unique in its ability to provide agelessly fun gameplay.
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