No, no.
The Action Game genre is a specific type of game featuring a single star who battles often stylishly against hordes of mooks that attack en mas. They're usually melee heavy using swords in particular, though guns were in the forefather of this genre; Devil May Cry. Kamiya, then of Capcom, begun this deviation of 'hack and slash' with DMC when he felt the advent of 3D games were too slow compared to action side-scrollers (Mega Man, Gunstar). With a happy accident of design, he crafted DMC and it lead the action genre.
These games are very specifically Japanese in direction and character design. The scenarios are often over the top with a high degree of stylish presentation. Combat is the main draw, with depth similar to a fighting game. This is why all Japanese action games are 60fps.
Japanese Action Games:
Devil May Cry 1/2/3
Ninja Gaiden 1/2
Bayonetta 1/2
Metal Gear Rising
Godhand (to a degree)
With God of War a sub-type of this genre emerged that focused less on combat and more on spectacle. QTEs and a more relatable story are traits of Western action games. I don't prefer them as their combat aren't as good as Japanese fare. They don't promise 60fps and lack the style I've grown used to. But whatever.
Western Action Games:
God of War 1/2/3/Ascension
DmC
Ninja Gaiden 3 (Japanese yet adopted Western action game tropes to its detriment)
WET
Ninja Blade (Same as NG3)
Important to note the Action games are not the same as Hack and Slash games (Dynasty Warriors, etc), something journalist and gamers infuriate me by misunderstanding. So when I say 'Action Game' I don't mean a game with action in it, which would include just about everything. I mean stylish combat heavy games like DMC classic. These are games where combat exploration is deep and rewarding, where action is high and sometimes unforgiving.
But they're not for everybody.
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