09-06-2013, 03:53 AM
|
#18
|
BAY BAY
|
Ruh-ro
http://uk.ign.com/articles/2013/09/0...er-cell-effect
Quote:
Metal Gear Solid: Ground Zeroes seems, above all else, safe, despite its subtle but significant changes. The prologue to Metal Gear Solid V: The Phantom Pain, which eases players to the main game’s open-world elements, introduces numerous new elements to the franchise, none of which stand out as exceptionally interesting on their own. In unison, one after the other, and in the context of the next Big Boss story, these changes shake up the norm, disrupting expectations with more modern systems. The stealth, action, interrogation, infiltration, and navigation mechanics feel familiar in ways that feel equal parts right and wrong.
[...]
The 24 minute demo -- which showed much of the same footage we’ve seen before, now featuring blazing combat and new character traits -- left me wondering what I’d just watched. The answer is simple, but conflicted.
Ground Zeroes and The Phantom Pain represent a strange new era for Metal Gear Solid, one where systems (finally) take precedent over the story, which Kojima’s previously stated plays a smaller role than ever. Big Boss is an easier badass to play, a man with newfound skills that enable him to get around a larger world and interact with it in more meaningful, accelerated ways.
Part of me hates seeing Metal Gear give into what everyone else is doing.
The rest of me -- the majority -- is excited to see if it works, and what kind of trouble it’ll let me get into.
|
Quote:
When I left the debut gameplay demo of Ground Zeroes, one thought looped in my mind: This is an exceptional Splinter Cell sequel
Ground Zeroes is deviating from what’s always made the series special to me. If you’re a Splinter Cell fan, you may be having deja vu. This has “Conviction” written all over it.
|
Quote:
Before a guard enters an alert state, you’ll get a button prompt indicating you’re busted. Hold the left trigger, and you’ll briefly freeze time, giving you the opportunity to pump a couple quiet bullets into an alarmed enemy’s eyeballs.
regenerating health
Fleeing from a loud fight -- which appears to rely heavily on lock-on aiming
|
Quote:
Boss sprints, slides, climbs, and tags enemies like Sam Fisher has since 2009’s Splinter Cell: Conviction.
|
Good god. The thing MGS has over Splinter Cell is the story at least, but I'm a little worried. Health regen... Fuck me.
|
|
|