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Old 10-18-2013, 01:55 PM   #3097
Kalyx triaD
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Here's what calmed me down guys:

- It seems 5-7k will be the new 'jackpot' payouts. We've been spoiled, we've replayed, we've grinded. Gravy train is over. I'm certain R* seen something in official player data they didn't like about the economy and made a call. I THINK I know why. There already millionaires out there. And also dudes leveled in the 100s. While RP is something they can't really control barring some reset they're certainly not going to do after a sketchy launch - money is fully in their control.

- Money is perishable. You don't have it forever. You pay medical fees, you call in special moves from characters, and you need ammo. This is GTA's 'death and taxes'. The massive payouts were disproportionate with the level gain, particularly with boosters running around. R* had to make a call on something they could control - the money. Payouts will be smaller, and I wouldn't be surprised if certain got a price hike. Hell, they'd probably add a tithing protocol for the Top 1% players and have their medical bills take larger cuts based on their bank account (a topical and ironic enough move that makes it so R*).

- This is also a game where they can add new missions anytime they wish using in-game assets. I'm certain there will be occasional massive payout jobs/missions as well as the coming heists (which were originally going to be the crazy payout jobs). A lot of the old big payouts, let's be real here, weren't even that hard. Some of the hardest missions don't pay you shit. I'm sure this also influenced their decision - seeing players steamroll jobs for easy money.

- Things like robbing stores and poaching bank trucks are validated again. How many of you stopped that because it was 'beneath you'? And alternate income like betting on races becomes attractive.

- And let's be real here, they have Cash Packs to sell eventually, and making the grind harder will get people to drop dough.
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