Actually the weapons were not objectively better than others, they mostly had different handling. They really excel when you use add-ons that fit your playstyle, none of them could be unlocked with money. All add-ons had were a grind. The Short-Cut packs, as I discussed in a blog I wrote last year, were handled fairly well. It wasn't pay-to-win at all.
They faltered with the vehicle kit DLC, which was very much pay to win, since those items made vehicles very powerful. But even then it wasn't game breaking, since anti-vehicle weapons unlocked week-1 worked well against them.
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