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Old 03-05-2014, 06:06 PM   #59
Emperor Smeat
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Destructoid recently had a few hands-on articles about the game.

Gameplay has been overhauled a lot and closer to modern action games than traditional MGS games.

Quote:
Snake primarily does his shooting in third-person, with the left trigger letting him aim more closely, in a fashion that should be familiar to us at this point. To switch into first-person, it's a matter of tapping the R1 button while aiming. The weapon selection and item management has been relegated to the D-pad. The health gauge is gone, and Snake will recover automatically as long as he stays out of harm’s way for a moment. Basically, the same regenerative health system you’ll find in most modern action games.
Quote:
Along with the health gauge and dual scrolling inventory slots, another thing absent from the HUD is anything resembling soliton radar or active sonar. Tracking guards now depends on tagging them, either by spying on them through binoculars, or by hovering the reticle on them long enough while in range. After doing this, a flag will appear above their heads. It’s very similar to the system in Assassin’s Creed or Far Cry 3. Once tagged, the exact position of enemies can be seen on the map, accessible from Snake’s iDroid device.
Snake also has a few new moves that feel more actiony than stealthy, the open world setting has a bunch of trade-offs, and no MGS type boss fights or moments in Ground Zeroes. Codec conversations happen during real-time and no longer stop the gameplay or are separate scenes.

Also turns out the trailer for Phantom Pain last year spoiled a lot about Ground Zero after their recent hands-on session.

http://www.destructoid.com/breaking-...d-271472.phtml
http://www.destructoid.com/war-has-c...s-271476.phtml
http://www.destructoid.com/psa-if-yo...r-271488.phtml
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