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They're not mutually exclusive, the gameplay essentially comes down to theory - and it always boggled my mind why people think that's related to a hard budget number. It isn't. The way Killer Instinct plays is not because of the power of the Xbox One - it's core theory can be replicated on Xbox 360. On Xbox, really.
We don't need to lose features that need extra time and budget to do for better gameplay, that depends on the wherewithal of the combat designer(s).
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