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The very first zelda was the closest thing to a full streaming open world. Nintendo wants to recapture that, since 3D Zelda games just have very large maps connected by loading screens. This Zelda seems to bring open-world in the modern sense to Zelda, while also being a nod to the first Zelda's map style.
When they say open world they don't mean going to the last dungeon in the first five minutes. Areas may still be closed off as per narrative and difficulty scaling. They mean open world in the purely technical sense in that there will probably be NO loading or a bunch of connected big maps acting as a 'world'.
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