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Old 06-17-2014, 05:08 PM   #53
Emperor Smeat
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According to Aonuma, this Zelda game won't feature lengthy type tutorials and hand holding that Skyward Sword had.

Quote:
"When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it," said Aonuma. "But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you don't want to have any obstacles in the way. And I guess it was received as a bit of an obstacle.

"In a game, it's when you get stuck, when you want that help. And I kinda frontloaded all that in Skyward Sword, and it doesn't really help to get that information when you don't know what to do with it. So that was a real learning experience for me. So I'm going to be careful not to do that."
http://www.destructoid.com/next-lege...s-276725.phtml
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