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Style would be grappler, all rounder, charge etc. That would then open a different set of moves to select and customise. I often think balance in games can be reached if every attribute was paired up with the opposite attribute. If you increase strength, you sacrifice speed, for example. Like a sliding scale with Strength at one end and speed at the other.
That way, you don't get powerhouses moving at light speed.
Some of the MMO aspects in GTA aren't bad but seem like odd choices. The utility bill being an example. I don't mind that it's there but it's a very strange thing to add.
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