Thread: WWE 2K15
View Single Post
Old 08-21-2014, 06:03 PM   #412
DAMN iNATOR
RIP SABU
 
DAMN iNATOR's Avatar
 
Posts: 35,583
DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)DAMN iNATOR makes a lot of good posts (200,000+)
Quote:
Originally Posted by road doggy dogg View Post
Hopefully they have a slider for that as well.
That or they could just make it where if you are playing as a superstar that’s within a weight class lower than whoever you’re fighting, you could attempt a slam move on them when your meter is at 100% or 150% by having an alternate button from the Signature/Finisher button that would make you lose that chance at a signature or finishing maneuver for a chance to wear down your opponent as a way to soften them up for a signature/finisher later in the match.

Maybe make it where it’s kind of a minigame where you’re required to successfully match 3-5 on-screen face button prompts to successfully slam the opposing superstar and if you fail they counter, occasionally (but very rarely) even into a pinning situation. Maybe also even have it tie in with the stamina system, where a successful slam might cost a little more stamina to execute than a normal move.

Just a few thoughts I had.
DAMN iNATOR is offline   Reply With Quote