According to Destructoid's hands-on preview at Pax Prime, zoning/projectile attacks have been toned down compared to past Mortal Kombat games. Same for the dashing system which is meant to tone down on spamming.
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Less talked about is the pace of Mortal Kombat X, which seems much less zoning friendly by design. For those unfamiliar, zoning is when characters fight from distance with projectile attacks. This play style is generally looked down upon as matches can easily devolve into long bouts of spamming projectiles from afar. Previous Netherrealm offenders include Deathstroke in Injustice, and Kitana in Mortal Kombat 9. For Mortal Kombat X, D'Vorah, for example, whose play style seems more zoning based, has a great deal of telegraphing on her projectile specials. She makes up for this with an array of quick stinger strikes that can hit from quite a distance, but these moves don't reach more than a fast dash away. Adding to this is a new dash meter that restricts players to only dashing twice in or out. The meter is on a relatively short cool down, but in a genre where success is measured in individual frames, the implications could be huge.
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Compared to Injustice, the stages themselves are longer in appearance but the actual fighting area is smaller overall.
http://www.destructoid.com/mortal-ko...e-280412.phtml