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Old 05-26-2015, 04:31 PM   #13
Kalyx triaD
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Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
The campaign mode is going more RPG like with a progression system based on which kind of 'Quests' you take as a band.

- From your hometown, you then choose shows that either grow your renown or get you fast money. Yes, staying niche vs selling out.
- The meta-game here is staying popular with your fans makes it easier to excite them during gameplay. But if you play a show shilling a product (actual shilling was alluded to, potential sponsored gear), you will have to play harder to win those fans over. Maybe you just can't. It pays though.
- The downside of staying to your roots is more complicated fan engagement via social media, and not being known globally. And less money per show.
- Finding ways to make money and/or fans will open up new venues, cosmetic gear and instruments, and of course themed set-lists.

Basically don't think as fans as 'XP' as it was before, they're more like a barometer for money. There doesn't seem to be a 'wrong' way to go, it all depends on what kind of band you wanna be. Just like the real deal.
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