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We're 12-13 years removed from Shut Your Mouth and Here Comes the Pain, and they haven't even come close to having a season mode as good as those games.
Unlike SD2, which was pretty much Universe mode 10 years before they actually put it in the game (endless matches with very little consequence) - SYM and HCTP had finite end times. SYM went 2 years, HCTP went for 1. Both borrowed some storylines from real life while infusing some original stories in there as well. You'd bounce from 1 storyline to the next, never going a long time without anything important happening to your character. And there was an actual end game, because the mode had an actual conclusion rather than just dragging on for ages.
Even though you went through many of the same "major" stories every time you played...you could still shift around the people involved. You could alter the Raw and SmackDown rosters before you started your game, so you were feuding/aligning with different characters throughout. Also you could play the matches you weren't involved in if you wanted to give certain guys a "push" to give them a better chance at popping up when you got to different storylines.
Oh and no voiceover too, which meant that you could play as anybody on the roster rather than a set number of 10-15 guys that the developers assumed were the only ones anybody wanted to use.
I'd kill for a mode like that again.
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