In regards to the tow playable characters, Corvo won't be getting any new powers while Emily Kaldwin gets all the new powers but none of Corvo's from Dishonored 1.
Save files only support 1 character but the game itself has a moment that allows a switch to be possible. After that moment, your locked into whatever character picked for the rest of the game. Missions are the same but characters react different depending on which character is being played.
Quote:
One of the sequel's possible protagonists, a grown up Emily Kaldwin (from the first), has a whole bunch of new abilities, like that gross (cool) tentacle arm that replaces the Blink ability and gives me warm remembrances of fun with Q-claws. Co-director Harvey Smith explains, "Emily fights with a little more finesse than Corvo does. Whereas Corvo has the very classic Possession, Rat Swarm, Blink [abilities], Emily has Far Reach, Shadow Walk, Mesmerize... these powers that nobody has heard of."
Far Reach sacrifices Blink's invisibility, but it sounds exciting: "You can stick to walls, you can yank somebody toward you and assassinate them in mid-air, so you have these synced assassinations in mid-air. It begins to feel different, and it adds momentum. You can run and jump and it has rope physics to it."
Should you wish to dabble in both old and new powers, you'll have to keep separate save files, replay the game, or just remember how Corvo played in the first (as his skills seem to be mostly the same). "[Y]ou play as Emily for like half an hour and then you get to this pivotal moment where a dramatic thing happens, and you choose at that point whether to continue with Emily or switch to Corvo. And then you're locked in."
|
http://www.destructoid.com/dishonore...m-295506.phtml