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Yeah, popular and cheap aren't really the same thing. The issue with the Thorn or shotguns or auto rifles or Gallys or anything else isn't so much that "ZOMG theyr totes OP, guyz!", it's that there isn't some skillful way to counterbalance someone using the perks (not necessarily literal item perks) of the weapon as a crutch for being unskilled. Why try to land 2-3 aimed headshots with a good scout rifle when I can use the (easy target here) Thorn to land almost a half a clip of wild, unaimed body shots and let the burn do the work? The Vex isn't even *that* effective from errant fire, and they're way harder to get. Why not point and fire a rocket into a general direction and have it hit somewhere near my target and have it shoot faster than reaction avoidance time allows, and either kill for me from the explosion itself, the blast radius, or the after effect... instead of one I literally have to "aim"?
People are going to naturally gravitate to such "fire and forget" options. Hell, every post HoW shotgun I have rerolled has auto fire so I don't "need" to use Invective. But the answer isn't to keep changing the balance of the classes. That will just make people find the new exploit, and then THAT will be the next "wahh, overpowered!" The better solution would be to find a way to counteract the OP... like the bright red tell from an aimed sniper's scope stops most players from going ghost as a hunter and camping invisibly for the entire match: it's not a gimmie.
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