View Single Post
Old 11-21-2015, 02:32 PM   #108
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Quote:
Originally Posted by The Rogerer View Post
You said scrubby which is a perjorative and you didn't say casual. They are two different qualities, so thanks for the stereotypical explanation of what casual means.
It's just habit for me to use it that way. From my point of view, as a competitive player, casual/scrubby is something I don't wanna play in a shooter. I was explaining why the game is casual, avoiding 'scrubby' because you obviously have an issue with it. It is objectively casual based on its elements, and for players like me that makes it scrubby.

That's not a stereotypical explanation... like shit, what would be an interesting explanation? Did you just need something/anything to poke at?

Quote:
I don't understand your point about radars because you say that it's for casuals, then you say it hurts lower tier players.
Something that hurts casuals doesn't make it suddenly competitive. So when I say the radar and the low TTK ends up hurting casuals it's like grading on curve. Because it still doesn't make for an interesting skill gap. I don't actually want a system where casuals can't make strategic plays on their own.

This may sound crazy to you, but competitive players want competition.

Quote:
From what I've used of the blasters, there's.a fair difference in range and distance that doesn't result in a uniformly low TTK.
You do not know what you just said made no sense here. But I will humor this:

Distance between players makes the range of blasters relevant in most shooters. Range in shooters is usually the level before damage/accuracy drops off as to be useless at a certain range. So if you have this:



Yeah this gun will be useless at long range; unless I'm shooting it. In an environment where the spawning is bonkers and there's no sense of map control. Where you can't conceivably control the distance between you and the enemy. The range stat disparity means nothing. Experienced players can use the weapon outside of its range by placing well shots, killing anybody instantly because the low TTK doesn't give the target enough time to react and use the distance to his advantage.

This is the folly of low TTK; the removal of weapon personality I mentioned in the last post. The weapons have stats and perform slightly different, but there will never be a way to really see a difference. In such an environment over long enough period of time something called "Power Creep" occurs, which is something Destiny is trying to avoid at all costs with their recent updates.

Think of Power Creep as everyone suddenly becoming gods. You can drop people like flies, but you also drop in an instant. This is game balance hell and nobody, even other casual games, don't want this to happen. It's just something that can occur most prominently in a shooter. It's also why when shooters are re-balanced, you rarely hear about across the board buffs (unless pre-patch the game was... too Casual).

(And my experience is still marred because I'm not using the game elements to a controllable advantage. Do you see what I mean by something being casual while not really helping casuals? It still hurts them but doesn't make it competitive for me.)

Quote:
Simulation games like ARMA or Operation Flashpoint back in the day have extremely low TTK so it's not inherently casual.
I'm glad you mentioned this. These games (and to an extent Rainbow 6) have gameplay elements that neutralize the fact they have extremely low TTK. Do these games play anything like Destiny, Halo, Battlefield, CoD? No, the players move drastically different. The maps are crafted drastically different.

The decisions you make between encounters is the meta in games like those. Like fencing.

Once the firefight starts, as in real life, it's quick. It's brutal. And the outcome depends on how you approach that pivotal moment. This is why nobody calls those games casual despite them having low TTK. Remember to take game elements into account. Battlefront is casual because its elements combined to make it so. See how I explained above how the TTK makes weapon stats moot. Battlefront is an arena shooter with a simulation's TTK.

Quote:
As I said, the only game I think of with a high TTK is Halo, which as we all know is for console baby bros who chug the Dew
Sure.

I will return to this thread in a few months time to explain to you why DICE patched the game the way they will by then, as they attempt to course correct from how scrubby it is. When you have a handle on this you can predict what kinds of changes will come. It's how me and my buds knew the shotties in Destiny was gonna get nerfed a 3rd time. And it's gonna get nerfed a 4th time, because the problem with shotguns aren't the shotguns.
Kalyx triaD is offline   Reply With Quote