Metal Gear Solid 5
- Kojima's most likely last game with Konami pretty much shits on a lot of AAA games while not actually doing a lot. It lives on a system that brings the world to life through a simulated war economy, while also tying up one of the greatest videogame legends ever crafted. Easy nomination.
Battlefield Hardline
- The 'easier' Battlefield adopted the pace of that other shooter but still kept the frantic vehicular, team based, large player count experience. Extra points for working at launch.
Splatoon
- Nintendo's charming and deeper than you think shooter is also an experiment in shifting content live over time. Every boot up sees an announcement about maps and weapons that has a broadcast feel. Themed events also add to the live-ness of it all.
Arkham Knight
- While it sacrificed the more intimate, stealthy nature to accommodate a more action-oriented open world game, this is still easily the definitive Batman/Superhero experience.
Devil May Cry 4: Special Edition
- Let's take an awesome DMC game, add three characters with fully realized movesets, add the improvements of the PC version, and completely wash the taste of the last reboot entry out.
BlazBlue: Chrono Phantasma Extend
- This is a very good fighting game. Lots of content.
Super Mario Maker
- Everything I've seen shows that not only did the game hit the mark, it got better as it went along. I enjoy anything that streamlines creation to let gamers tinker with their fave games. Also, it's Mario.
Rock Band 4
- This will never not be a good idea as a concept, and the RB series perfected it.
The Legend of Zelda: Tri Force Heroes
- A Zelda dungeon crawler, pseudo-sequel to Four Swords. Honestly, this is Nintendo taking the piss - and it still shits on a lot of releases this year.
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