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Old 12-18-2015, 01:58 PM   #10260
drave
 
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drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)drave makes a lot of good posts (200,000+)
Old Miyamoto interview dug up about Super Mario World:

Here is an excerpt - link to follow:

Quote:
Miyamoto: I want to see console games become a “destination for play” — a world that kids feel a kind of affection and attachment to, and want to return to again and again. And how awesome is it that kids have all these worlds they can visit, all inside a console and game library small enough to fit in a dresser?
Also, as a parent my eyes have been opened to something new recently. I’ve noticed that when a parent sees their child reading a book, they think that’s a good, proper thing. But sitting their children down in front of a TV to play a video game somehow makes parents feel guilty, even though games are an active experience. Why is that, I wonder? I’d like to make a game that, when a Mother sees her child playing it for the first time, she thinks, “Ah, good! My child is old enough to play video games now!”
Of course, I’ve got these lofty goals on my mind, but my daily reality is spent hammering out the details of questions like “how many pixels should Mario jump?” (laughs)
http://shmuplations.com/supermarioworld/


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