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Old 03-11-2016, 05:18 AM   #102
Tom Guycott
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Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)
DZ seems to have been tweaked again. Big one is your actual campaign level determines difficulty, not DZ rank. And there have been even more mooks added, which seems to be helpful in combating the griefer asshats looking to shoot at anything running. Also, if you take the ability that I'm just going to call "the beer cooler" (it is that placable medstation) and toss it under the extraction rope, it cuts down the ability of random guy shooting you in the back and making off with your goods. And, once again, being heavier on the NPC spawning makes it less of an issue when you already have a potentially upleveled army swarming. Doesn't do good to piss off a potential friendly gun when you can be killed before you get a chance to steal things fair and square.

Got tricked by an "Agent" NPC, though. Seems to run around solo and can easily be mistaken for a non-rogue player, and deals fairly high damage (unless my gear was just still super shitty).
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