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Old 04-28-2016, 03:23 AM   #163
Tom Guycott
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Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)Tom Guycott makes a lot of good posts (200,000+)
They have to have mod slots. I was finding mods in abundance before I even ever found gear to slot them in, so it took a long while to understand what was going on with that.

Most gear (with the exception of gloves- they seem to not evennhave the possibility) has the possibility of dropping with an open slot. Some masks and armors may even have two. If there are zero mod slots, you don't even get the option to do so.

However, this is at the cost of some other bonus of that item. If you go up tomthe tech wing at the post office/base of operations, you can possibly re-roll a stat you're not to thrilled about into an open mod slot. I'd explain how, but at this point, there are likely tutorials that explain things way more efficiently.
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