Quote:
Originally Posted by Destor
Well first and foremost I prefer cool stories HOWEVER you can tell cool stories WITH dangerous moves. These arent mutually exclusive. My only thing is these high impact moves are pissed away with out any meaning. It's like hard core, eventually there is a ceiling.
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This makes sense as well. If you are blowing through huge spots all willy nilly, they tend to lose the 'wow' factor. He was also complaining about the overuse of the false finish these days, which I think I kinda agree with.