View Single Post
Old 02-23-2022, 12:57 AM   #12
Lock Jaw
Skibbidy Lock Jaw
 
Lock Jaw's Avatar
 
Posts: 88,641
Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)Lock Jaw makes a lot of good posts (200,000+)
Quote:
Originally Posted by Destor View Post
the only reason i dont give this a 5 is because how the damage works. i get what they were going for by giving you time to react while the health rolls down. they wanted to add a real time factor for stess and engagement. but i like my turn based games to give me time with no stress. really puts me off. amaizngly written game though. among the best scripts ever perhaps.
I loved the rolling damage thing... was unique
Lock Jaw is offline   Reply With Quote