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3
There was really nothing on the market like it, when it came out. Felt so good beating a boss or area for the first time.
They say Souls games are really hard but fair. They hadn't perfected that at this point, because there are some absolute bullshit areas and bosses in this game. Also, there was a whole area of the game that felt rushed and not as well crafted as the rest. They probably hit a deadline.
Man, the art direction and atmosphere though. This is my favorite type of fantasy. Where the world itself feels bleak and oppressive, and merely existing in it fills you with dread.
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