During a recent interview with IGN, Arkane Austin director Harvey Smith revealed that their upcoming Redfall game was originally planned to be a multi-platform game prior to Microsoft's purchase of their parent company ZeniMax Media.
Smith stated that the game was originally planned to be released for PS5, Xbox Series X/S, and PC but Microsoft requested for the PS5 version to be dropped from development shortly after their purchase of ZeniMax.
Smith also stated that he thinks dropping the PS5 version from development was actually a good thing in the end since it meant they wouldn't be stretched as thin developing three versions at the same time and would be able to better focus on the remaining two platforms for its development and polish.
Quote:
Originally Posted by Destructoid
Developer Arkane Austin has confirmed that its incoming monster-masher Redfall was initially planned as a multi-platform title, but was asked to drop the PS5 edition once Microsoft acquired the studio in the ZeniMax Media purchase — which took place back in the summer of 2020.
The somewhat unsurprising revelation was made by studio director Harvey Smith in an interview with IGN France. Smith describes the Microsoft purchase as “Change with a capital C”, noting any plans for a Playstation edition of the vampire-hunting multiplayer title were instantly scrapped by the new owners. “They came in and they said ‘No PlayStation 5. We’re focusing on Xbox, PC, and Game Pass.”
Smith notes that he thinks it was a good idea, with the dropping of Redfall on PS5 allowing the studio to focus on one less platform and add further polish to the project. Smith also points to Xbox Game Pass’ 30 million subscribers as a solid install base for the multiplayer-focused shooter, which will hopefully provide Redfall with a ready-made community of players. A Monster Squad, of sorts.
|
Link:
https://fr.ign.com/redfall/64224/new...-prevu-sur-ps5 ,
https://www.destructoid.com/redfall-...box-exclusive/