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I think if video game designers were given the chance to put in-game instructions in older games when they came out, they would have. It's just easier for the user.
But as for that whole Zelda "highlight key words" thing, that's been a Zelda thing for a while... I forget if it started with Link to the Past or Ocarina of Time, but that's just part of the series now.
But, generally, I don't think games are any easier than before. If you know where to look, a good challenge can be found (FFX-2... that one fiend in the desert... holy sh>it. 333,444 HP. Ridiculous.)
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