Quote:
|
Originally Posted by Kenny
Without a doubt my favorite concept is this. Do you remember how you could be surrounded by a ton of zombies, then simply go in another room and you were safe? Not anymore. The zombies will all group together and knock the door down, cut it down with a chainsaw, or whatever they feel like doing. Also, if you're hiding on a roof... they'll go find a ladder and come up after you.
RE4's AI is going to be amazing.
|
That's a good setup for my cool RE4 demo story. I went into one house and Leon pushed a box in front of the door to keep the villagers out. Well as he does this you hear chainsaw noises just outside. I ran upstairs (and found a shotgun) and encountered people on the roof outside. I killed them by shooting through the window; then walked over to the other window where the villagers had a ladder set up to get in. I pushed that over. I turned back around to find 3 of them coming up the stairs after me, I focused on them as I heard the ladder come back up to the window. As I was shooting at those 3 my head was cut clean off by a chainsaw

Aparently its NOT unlikely for the chainsaw guy to climb the ladder too, lol.
BTW for those who haven't experienced it yet, the enemies are ruthless in this game. The chainsaw guys do not go for anything but the kill, you can have a completely full health bar and they'll still just cut off your head. You better be quick on your feet and quick at reloading, they don't mess around.
That brings me to one other point that I feel is a vast improvement over other RE games. You actually have a health bar in this one instead of just that little pulse meter thing. It's also a part of the HUD, you don't have to pause the game to find out how close you are to dying.