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Old 06-17-2005, 03:07 PM   #14
RoXer
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I'm going to be bumping this thread once every two weeks or so just to keep the hype up.


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Chances are, if you're an experienced Madden NFL gamer, you've spent more than a little time using the Atlanta Falcons in the game – mainly because quarterback Michael Vick can be practically unstoppable, given his amazing scrambling abilities and his knack for throwing well on the run.

While Vick will still be a force to be reckoned with in Madden NFL 06, the rest of the quarterbacks are coming back to the pack, thanks to this year's emphasis on Vision and Precision. For the first time in years, the Madden NFL passing system has been improved significantly, making a quarterback's ability to see the entire field a very important part of the passing game.

Madden NFL 06 gamers will notice a difference from the first snap of the ball. On passing plays, quarterbacks will have a "Vision Cone" which denotes the direction in which the QB is looking. The size of the Cone is dependent upon the quarterback's talent rating, as well as the skill at which you're playing, and the concept is to use the Cone to look in the direction of the receiver to which you want to throw the ball.

This means the days of rolling out right and throwing a blind bullet pass to the left for an easy 20-yard completion are over – unless you make sure your QB is looking to the left before he throws the ball. The easiest way to look at your intended receiver is to hold the R2 button (on the PlayStation®2 console) and tap the receiver button, which immediately moves the Vision Cone towards that receiver, before you hit the receiver button to actually throw the ball. Using the R2 button method, which is basically a double-tap, the quarterback's head can "snap" quickly to look at the receiver before he throws it.

Alternately, gamers can use the right analog stick to manually move the vision cone left and right, allowing them to look back and forth across the field, trying to spot a receiver. Whether using the R2 button or the right analog stick, however, it will be important for gamers to have their quarterbacks looking in the direction of the receiver before throwing, because any balls thrown in a direction where the quarterback isn't looking have a much better chance of being overthrown, falling short, or even being intercepted.

In fact, at the higher skill levels, gamers won't even be able to throw to receivers outside the vision cone after a period of time, because the receiver's passing icons will fade out if the quarterback doesn't look in his direction for too long.

Old-school Madden NFL players will, of course, have the option to turn off the Vision Cone system and use the previous passing system, but the Vision Cone lends a new air of realism about the game – just ask the guys that actually play the position for a living.

"In most video games, you can just hit a button and the quarterback will just throw it wherever he wants. Now, you really have to know what's going on, you've really go to understand the game," said Cincinnati quarterback Carson Palmer after trying out the new Vision Cone system. "It changes the game and I think it's going to make it more competitive. You can't just go back and hit a button. You've got to know exactly where the receivers are going; you've got to know if they're running a crossing route, an out route, a go route, and you've got to kind of lead them with your vision."

Vision, according to Palmer and several other NFL quarterbacks who have previewed Madden NFL 06, is one of the most important aspects of playing the position.

"That is the the most important thing, in my opinion," Lions quarterback Joey Harrington said of having excellent on-field vision. "You don't have to have the strongest arm, you don't have to be the fastest guy out there, but you have to read and recognize what's going on. Anybody can get out there and chuck the ball 65 yards down the field, but if you don't see the coverage, see where the opening in the zone is, see how the guy is breaking out of his route versus man coverage, you're not going to complete most of your balls."

"Vision is a big thing," added Seahawks quarterback Matt Hasselbeck. "A lot of times, guys will say 'hey, I didn't see him.' He was wide open, but you didn't see him. Hey, it's your job to see him. You've got a lot of offensive line in front of you, and you've got to find a way."

Another addition to the passing game in Madden NFL 06 is the new Precision Passing system, which gives players greater flexibility as to where they're aiming the ball. By pressing either the left analog stick or the D-pad in the direction you want the ball placed as you throw it, you can aim the ball at a spot near the receiver – high or low, outside or inside, as you try to keep it away from the defensive players.

Precision Passing, according to Jacksonville quarterback Byron Leftwich, "allows you to put the ball where you need to put it. It's low, it's high, right shoulder, left shoulder. The game allows you to throw a low ball and let your guy dive on the ground for the ball so you won't throw the interception or so the ball won't get broken up. EA's doing a great job of making this as real as possible, every year."

Between the Vision Cone and Precision Passing systems, Madden NFL veterans are going to have to add some new skills to their arsenal – but if they choose to use these new enhancements to the passing game when they play, they'll find a level of realism unparalleled in football video game history. Now, it's not just about how fast you are, but how much of the field you see. Stack up a player with a relatively narrow Vision Cone, like a backup quarterback, for instance, against the vision of Peyton Manning and Tom Brady, and you'll see the difference.

So say goodbye to the days of Madden NFL gamers wanting to use the Falcons all the time. Vick might still be in demand, but so will Manning, Brady, McNabb and the others that have great vision. And remember: this year, look before you throw.

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Wasn't the ability to throw to the top, bottom, left, and right of the reciever in every game? If not, then what took them so long?
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