The episodic nature of the story worked really well for me, it felt a bit like LOST in presentation but I think the devs were actually heavily influenced by Game of Thrones with their world building and putting pieces in place. It's a really refreshing way to approach an RPG rather than the standard meet character > resolve characters problem > character has nothing going on now so joins the team.
There's a lot of little details you either don't notice or could easily overlook, lots of shadowy figures in cloaks share the same sprite and without knowing the whole picture you could easily shrug it off as limitations of the graphical style, when actually every single character who uses that sprite is an Obsidian.