Thread: Anthem?
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Old 04-02-2019, 11:40 PM   #21
Emperor Smeat
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Kotaku had a really interesting article recently about the behind-the-scenes issues that caused the game to have a rocky launch and the issues its had since then.

Quote:
The most common anecdote relayed to me by current and former BioWare employees was this: A group of developers are in a meeting. They’re debating some creative decision, like the mechanics of flying or the lore behind the Scar alien race. Some people disagree on the fundamentals. And then, rather than someone stepping up and making a decision about how to proceed, the meeting would end with no real verdict, leaving everything in flux. “That would just happen over and over,” said one Anthem developer. “Stuff would take a year or two to figure out because no one really wanted to make a call on it.”
Quote:
Complicating these problems further was the fact that sometimes when the Anthem leadership team did make a decision, it could take weeks or even months for them to see it in action. “There were a lot of plans,” said a developer, “where by the time they were implemented it was a year later and the game had evolved.” The explanation for this lag can be summed up in one word, a word that has plagued many of EA’s studios for years now, most notably BioWare and the now-defunct Visceral Games, a word that can still evoke a mocking smile or sad grimace from anyone who’s spent any time with it.

That word, of course, is Frostbite.
Quote:
It often felt to the Anthem team like they were understaffed, according to that developer and others who worked on the game, many of whom told me their team was a fraction of the size of developers behind similar games, like Destiny and The Division. There were a number of reasons for this. One was that in 2016, the FIFA games had to move to Frostbite. The annual soccer franchise was EA’s most important series, bringing in a large chunk of the publisher’s revenue, and BioWare had programmers with Frostbite experience, so Electronic Arts shifted them to FIFA.

“A lot of the really talented engineers were actually working on FIFA when they should’ve been working on Anthem,” said one person who was on the project.
Article goes way more in depth involving all the issues that went down. Whole thing pretty much boils down to the general incompetence of Bioware's management and EA's involvement being way more damaging than helpful for the game.

https://kotaku.com/how-biowares-anth...ong-1833731964


Also seems EA and/or Bioware's management found out about this report being made and issued an official response almost at the same time as the report itself was posted online.
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