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Old 02-23-2020, 08:12 AM   #21
M-A-G
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Quote:
Originally Posted by Emperor Smeat View Post
Not really since the only other notable thing besides getting to play in historical settings was the Desmond storyline arc that Ubisoft botched.

In terms of gameplay, all the games till Origins follow a similar gameplay routine. Black Flag did mix in some naval stuff but only in a limited sense and Rouge reused the concept.

Also Unity is when Ubisoft really started to go overboard with the amount of side quests for series games.
Side quests for the sake of side quests is a developer essentially admitting their game has no meat on it, in my opinion. Amongst a multitude of other reasons, one of the biggest things that pissed me off regarding Silent Hill: Downpour was the addition of side quests, not to mention the producer's reasoning behind them. There was legitimately zero reason to have them much less carry them out as a player, achievements aside. At least in open world games you get experience points or interact with a character or something.
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