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Old 01-20-2019, 09:15 AM   #18
Kalyx triaD
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Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
A refocus on the neutral game as oppose to target combos and juggles is not something I'd expect NetherRealm to ever do. In a strange way it harkens back to MK2 (preset combo strings were introduced in MK3 and was the game going forward). It's an unexpected design pillar that I respect.

I still think Fatalities as they are is just archaic and Brutalities/Instant Kills on low life should be the future of the convention, to integrate it in the live gameplay (and is tourney friendly).
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