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Originally Posted by Emperor Smeat
Red Dead Redemption 2 was actually used during the interview as a case for why too much side content and padding in story-driven games can be bad.
Something like barely 22% managed to actually finish the story because there was way too much stuff distracting players from completing it. Plus once Red Dead Online got released, I'd assume the percentage of new players finishing the story dropped even lower.
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I whole heartedly agree with that. It’s in fact why I considered God of War to be GOTY over Red Dead Redemption. That said, the answer is to get rid of all that padding and make more focused content, not shift everything towards live service models.
The thing with live service models is that while they aren’t inherently bad, it makes a lot of developers lazy, knowing they can patch things, and add stuff later on.