In a lighter tone, website VentureBeat recently held an interview with former Naughty Dog and EA writer/director Amy Hennig discussing the future of traditional single-player focused games.
Quote:
Originally Posted by Destructoid
During the discussion, Hennig dropped some insight into the current gaming climate and how traditional single-player titles are shifting toward the "live service" model.
"I don't think a game like the first Uncharted [...] would be a viable pitch today," Hennig told VentureBeat. "The idea of a finite eight-ish-hour experience that has no second modes, no online — the only replayability was the fact that you could unlock cheats and stuff like that...That doesn't fly anymore." She continues to say that most games need some kind of extra component, which usually takes the form of a multiplayer suite. You can even see this happening with the current trend of "games as a service" and even battle royale titles.
|
Pretty much stated games like last year's God of War are going to be an exception since the biggest obstacle to story-driven games in years has been that the vast majority of players don't finish them and gaming companies have done a bad job addressing this problem.
https://venturebeat.com/2019/02/22/a...mers/view-all/
https://www.destructoid.com/amy-henn...y-544299.phtml