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Old 12-26-2011, 06:45 PM   #4317
Emperor Smeat
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Tecmo reveals a few new details for the upcoming Ninja Gaiden III game with a new feature allowing seppuku or "honorable suicides" during multiplayer matches.

The mode only triggers when the character is near death and doesn't provide any actual special bonuses or perks besides denying the kill point to the attacking player.

Although the suicide itself will not include any gore nor dismemberment unlike the rest of the game but instead displays how the traditional act was done in the past to show off the "honor" part of the move.

Quote:
“Being Japanese developers, we had a certain image of what seppuku is, and a certain feel for what that entails,” Hayashi says. “We just really didn’t know what that would be like for Westerners—how much they knew and if they could get it or how they would feel about it, so we actually asked as many people as we could how they felt about it. The response we got was actually very interesting—they didn’t seem to be offended or take it too seriously. So, I think the Japanese side of things was a lot more worried about how it could be interpreted. For the Westerners, it came as a sort of light side action that you can do without a whole lot of baggage there.”
The story itself has been written by the same person who wrote the NES trilogy of games.

Mizuki McCloud was revealed to be the primary backup for Ryu in the game. She is also compared more to the female CIA agent from the NES series than the more recent Gaiden games female backup characters.

Quote:
“She’s a member of the Japanese Self-Defense Forces in the Special Security Unit, which is sort of like a clandestine operation in the Japanese military,” Hayashi says. “She’s there to provide backup for Hayabusa in all the missions; she herself will play a key role in the story, and those events will be clear once you actually play the game.”

http://www.egmnow.com/articles/previ...inja-gaiden-3/
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Daily Recap:
1) Nintendo confirms the Wii U will launch in the 2nd half of 2012 with the final date to be determined and announced once E3 2012 arrives.
http://kotaku.com/5871091/the-myster...window-narrows

2) According to the preview sales results from the 1st week of the launch of the PS Vita, the strategy by Sony to "flood" the market with too many launch games might have backfired as none of the games managed to reach 30,000 copies sold nor did the majority of the launch games managed to reach 10,000 copies sold.
http://www.vgchartz.com/article/8864...ames-top-100k/
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