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Old 02-04-2019, 07:04 PM   #24
Emperor Smeat
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According to NetherRealm Studio, MK 11's gear system will only be cosmetic-based and not stats or traditional loot box based.

Also the new in-game augments system will be very limited for online multiplayer in order to ensure a level playing field for matches.

Quote:
As Traub told Xbox Wire, "One of the major differences for Mortal Kombat 11 is that the gear itself has no stats. It's cosmetic-only." That doesn't mean there aren't ways to modify your fighters movesets, though. As Traub explained, a new parameter called "Augments" will let players slot items into the gear that can modify specific moves or recovery options for each character. "We're calling those augments," said Traub.

"So, the gear itself is the cosmetic component, and then the augments are all different types of loot you can get throughout the game. You can deeply customize your character. Like Skarlet has a bunch of different augments. You can make her get even more life from blood, totally different things like that. You can make different versions of your character."

Again, these augments don't offer stat buffs or anything with a tangible advantage. They are simply a way to customize a character to your liking. In a nice move, the augments will be limited in online play. "Your stat changes won't all be in play online," Traub clarified, "but the cosmetic choices will be seen by other players."
https://www.destructoid.com/mortal-k...y-541278.phtml
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