Quote:
Originally Posted by Destor
Nah, looks like theyre using no mercy's structure. Branches end up in completely different places. Its easy to do, they arent long campaigns. Pick a belt (in no mercys case, isnt clear how you'll pick trees here.) 8 matches or so. 50 branches give or take. Some matches dont impact the angle completely others do. Tons of variety discovering which ones lead to new plots. We've seen Hideyuki Iwashita use this in the past, we know how it works.
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Yeah very little is known about the campaign aside from the brief few minutes IGN posted about it but the whole gist is that you pick a wrestler, get invited to AEW’s inaugural PPV and then work your way through the ranks with branching stories. One of the achievements is to hold multiple titles at the same time so there are obviously different title paths at play too. If done correctly there are tons of directions you could go in any given career.
Plus it’s been shown that you can rank up your wrestlers’ attributes. So you might have a HCTP type of deal where if you start a new career with someone else, the dude you ranked up the last time might now be prominently featured since you effectively “pushed” him in your last play through. Even if you play some of the same angles, they’ll feature different people and you can branch new outcomes etc which I dig.