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Old 08-21-2012, 05:13 PM   #729
Requiem
 
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Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)Requiem got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
Dark Souls combat minus the rolling would work excellent for the Elder Scrolls series. Different movesets on a per-weapon basis, and combat that really FEELS like you're hitting someone and actually blocking a hit when it happens. Keep the smoothness of not being locked on, since you're typically in first-person and aiming your attacks at someone, but make it far more precise and bone-jarring when you take a hit. Love the timing aspect of DS combat. Really love everything about the combat, but I think it could translate well into the ES environment.
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