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Old 05-30-2017, 01:09 PM   #903
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Development Of Mario + Rabbids

From talking to a handful of those involved with it, there is a prevailing sense of Nintendo letting go of the reins with the project. Their involvement with it isn’t as controlling as you might imagine. While representatives of the ‘Big N’ are closely overseeing it and their approval is required for anything concerning the use of their characters; even the most outlandish ideas from the developers have been met with little resistance. Nintendo is letting Ubisoft play freely in the Mario sandbox with few restrictions and that creative freedom is evident in just about every aspect of it.

Take, for example, the game’s slightly twisted sense of humour. The title from what we’ve heard is laden with surreal, self referential gags and Ubisoft staff argue that it works fairly well in context. In one of the prototypes seen earlier in development, one source recalled a hulky Donkey Kong themed rabbid serving as one of the first boss encounters. The rabbid has access to a pile of bananas that it can use to replenish its health. Players are required to first cut off his food supply to prevent him from recovering before they can do some real damage. The DK rabbid apparently will dab periodically if it lands an attack correctly (a possible reference to DK’s dab from Mario Kart 8). Once the boss is defeated, one member of the player’s party, a rabbid cosplaying as Princess Peach, takes out a smart phone and nabs a selfie with the DK Rabbid as it collapses.
Mario + Rabbids Game Details

The game isn’t all weird in-jokes and meme humour, however. There appears to be a fair deal of substance to its mechanics. The 8 playable characters each have an individual skill tree of sorts through which they can develop their own special abilities. Each of them start with a base skill that they can later improve, in addition to learning new ones. For example, Mario has a passive ability which enables him to automatically fire at an enemy if they enter his field of vision during the enemy’s turn. Some of these powers are common across multiple characters, but the unique ones like Peach’s powerful ability to inflate enemies using a foot pump until they explode adds a layer of strategy to the game. Players will have to take care when considering where to place each character.

If its in-development prototypes are any indication, Mario + Rabbids is set to offer a decent amount of content outside of its 20 or so hour long campaign. Sources recall seeing indications that an online suite was being tested several months back, although this mode was inaccessible in the aforementioned test builds. At the very least, we know the final game is set to offer 2 player co-op locally in some capacity. An additional mode named ‘Arena’ was spotted in the test UI, too, which promised some local co-op action.
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