Spider Ball Guardian in Metroid Prime 2 -
It feels like a difficulty spike compared to the rest of the game from testing out a mechanic that's not quite fully formed, opposed to something you want to try at over+over because it's well designed.
Not overly hard, but irritating - Deathstroke in Batman: Arkham Origins
Entire fight is one long QTE where you need to wait for him to make the 1st move, then counter; problem is sometimes he just... doesn't to sucker you for a hit, esp. if you're doing well. I feel like throwing the controller after a couple of tries because of the single "HUUUH-OHHHHH!" soundbite he uses before each attack also
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